StarCraft enhanced on its predecessor Warcraft II, which showcased two quite related playable factions, by introducing asymmetry amongst the units and technologies accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-identified 1996 SSI release War Wind. The 킥복싱 device forms accessible to Each and every race define its racial identity. The Protoss can industry highly effective and high-priced warriors and machinery, while the Zerg depend on sheer figures and speed to overwhelm their opponents.
The versus mode also involves the "Archon" possibility, exactly where the matches are ostensibly 1v1 but more than one human participant Command what is generally controlled by one human being.